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Quake 1 'Epsilon' Builds

Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

About

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed at the bottom of the page) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.

There are four graphics modes, which you can switch between via an external batch file ('High' is default):

The videos below show the differences between the four graphics modes, as well as some of the gameplay. Best viewed fullscreen at 720p:

Ultra High Medium Low

Download

Quake Epsilon build 12-05-2012 (2.2GB): Moddb
Mission Pack 1 addon (397MB): Moddb
Mission Pack 2 addon (436MB): Moddb

Third-party expansions/map-packs at bottom of the page.

Changelog at bottom of page.

Mission Pack 1 Mission Pack 2

Installation

Quake (shareware)

  1. Unzip the quake epsilon zip file to somewhere on your computer.
  2. Choose your graphics quality level (default is "high"):

    Windows: run (double-click) epsilon - change graphics quality.bat
    Mac/linux: run (double-click) epsilon - change graphics quality - linux and mac
  3. Run quake:
    Windows: run (double-click) quake.bat
    Mac: run (double-click) quake - mac
    Linux: run (double-click) quake - linux x64 glx
    (if you're using linux, you probably know how to edit a bash script to change the executable type should you need to)

Then go into video config and adjust your resolution and brightness/gamma to taste.
That's all!

Quake (commercial)

Follow the first two instructions for the shareware version as above then copy the "PAK0.PAK" and "PAK1.PAK" files from your commercial installation of quake (if you're using the steam version these will be in your steam/steamapps/common/quake/id1 folder) to the "id1" folder in your quake epsilon installation. Your computer will probably ask whether you want to overwrite the existing PAK0.PAK - do so. Then run the game as per the third step above.

Mission pack 1

You'll need the Quake epsilon build (with full commercial .pak) installed on your computer as per the above instructions.

  1. Unzip the zip file to your epsilon folder (not into the "id1" folder within that folder).
  2. Copy the pak0.pak file from the "hipnotic" folder of your Mission Pack 1 (Scourge of Armagon) CD or installation (either purchased through steam or the ID software website) to your epsilon "hipnotic" folder.
  3. Change your graphics mode (even if you've already done this before, you need to redo this every time you install a mission pack/third party map-pack to set it up properly):
    Windows: run (double-click) epsilon - change graphics quality.bat
    Mac/linux: run (double-click) epsilon - change graphics quality - linux and mac
  4. Run the game:
    Windows: run (double-click) quake - mission pack 1.bat
    Mac: run (double-click) quake - mission pack 1 - mac
    Linux: run (double-click) quake - mission pack 1 - linux x64 glx

Mission pack 2

You'll need the Quake epsilon build (with full commercial .pak) installed on your computer as per the above instructions.

  1. Unzip the zip file to your epsilon folder (not into the "id1" folder within that folder).
  2. Copy the pak0.pak file from the "rogue" folder of your Mission Pack 2 (Dissolution of Eternity) CD or installation (either purchased through steam or the ID software website) to your epsilon "rogue" folder.
  3. Change your graphics mode (even if you've already done this before, you need to redo this every time you install a mission pack/third party map-pack to set it up properly):
    Windows: run (double-click) epsilon - change graphics quality.bat
    Mac/linux: run (double-click) epsilon - change graphics quality - linux and mac
  4. Run the game:
    Windows: run (double-click) quake - mission pack 2.bat
    Mac: run (double-click) quake - mission pack 2 - mac
    Linux: run (double-click) quake - mission pack 2 - linux x64 glx

Omitted content

I can't include the original soundtrack for Quake (and the steam version doesn't contain it either) for legal reasons, but it can be found around the net. Alternatively I've included my own retrotastic "Diabolipak" music replacement pack in the build, which I hope you'll enjoy.

The soundtracks for the mission packs are also not included with the steam download but can be found around the net- instead I've included an alternative soundtrack by Baz (Barry Gibson) for Mission pack 1, and a correctly-looped and edited version of Sonic Mayhem's "Methods of Destruction" for Mission pack 2.

Additional options

Performance tweaking

Bugs

thanks to and sources:

Quake

Lordhavocs Darkplaces: http://icculus.org/twilight/darkplaces/index.html
Quake shareware: http://www.quakeone.com/q1files/downloads/quake-shareware-setup-beta099a.exe
Seven's Lava mod: http://quakeone.com/forums/quake-mod-releases/finished-works/6113-dp-new-lava-thread.html
Moondrunk/JenK/Beafeater moving sky: http://quakeone.com/forums/quake-help/quake-clients/5492-darkplaces-hd-remastering-packs-5.html#post80673
Mindgrid Audio upgrade: http://quakeone.com/forums/quake-help/general-help/7511-where-mindgrid-audio.html
Ooppee's explosive barrels upgrade: http://quakeone.com/forums/quake-mod-releases/finished-works/6313-explosive-barrels.html
Seven's Small mod compilation: http://quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation.html
Environment effects (various authors): http://quakeone.com/forums/quake-help/quake-clients/6869-tut-creating-rain-snow-fog-darkplaces.html
Seven's Pretty water and Vis'd maps: http://quakeone.com/forums/quake-mod-releases/finished-works/6094-dp-pretty-water-update.html
Reflecting overload (various authors): http://quakeone.com/forums/quake-mod-releases/finished-works/7734-quake-animated-reflecting-overload.html
Quake Reforged Monster skins (bestiary): http://quakeone.com/reforged/
Quake reforged project health packs (various authors): http://quakeone.com/forums/quake-mod-releases/finished-works/6474-shader-animated-b_boxes-2.html#post83192
Rygel's texturepacks (my build of this is an optimised one): http://quakeone.com/forums/quake-talk/quake-central/2778-my-texturepack-quake-darkplaces.html
Diabolipak music replacement: http://quakeone.com/forums/quake-mod-releases/finished-works/7802-diabolipak-alt-music-replacement-pack-quake.html
Fredrikh Shambler remodel: http://fredrikh.deviantart.com/art/Quake-Shambler-remodeled-168847712?qj=1&q=boost%3Apopular+quake&qo=369
Effect-enabled powerups (various authors): http://quakeone.com/forums/quake-mod-releases/finished-works/7365-effect-enabled-powerups.html
Inkub's RTLights: http://quakeone.com/forums/quake-mod-releases/finished-works/6465-inkub0-new-rtlights.html
Quake Revitalisation Project textures ('low' build level only): http://qrp.quakeone.com
Shamblers Castle Hipoly models and Skins: http://quakeone.com/forums/quake-mod-releases/finished-works/6577-shambler-castle-vore-scrag-fiend-gibs-version-2-axe-added.html
Fragger's skins: http://quakeone.com/forums/quake-mod-releases/finished-works/4816-fraggers-monster-skins-download-link-7.html#post78435
MH's .lit lighting pack: http://www.quaketastic.com/upload/files/misc/ID1_LIT_Pack_14th_May_2009.zip

If you happen to like the music in the compilation, it's mostly taken from one album I did: xolve.bandcamp.com - it's free, and quite retro (pre-2000). Some of it was also taken from my other albums, thelorax.bandcamp.com (acoustic), exolve.bandcamp.com (electronica) and onefatalpunch.bandcamp.com (angst), which are more modern but not free.

Mission Pack 1

SOA QRP textures and normal maps: http://qrp.quakeone.com
SOA weapons pack: http://quakeone.com/forums/quake-mod-releases/finished-works/6436-scourge-armagon-weapons-pack.html
Splitterface's Environment ent's for SOA: http://quakeone.com/forums/quake-mod-releases/works-progress/7646-rain-fog-mp1-soa.html
Seven's Transperant HUD: http://quakeone.com/forums/quake-mod-releases/finished-works/6138-fully-transparent-hud-menu.html
Moondrunk reflecting water (modified by me): http://quakeone.com/forums/quake-mod-releases/works-progress/7804-water-slime-shader.html
Kingennio - Rouhis - Seven lasergun: http://quakeone.com/forums/quake-mod-releases/finished-works/6351-quake-mp1-hipnotic-lasergun.html
Romi's RTlights for SOA: http://icculus.org/twilight/darkplaces/files/romirtlights_soa.pk3
Quake Reforged Alt-Bestiary Skins: http://quakeone.com/reforged/bestiary.html
Pre-release SOA Reforged skins: http://quakeone.com/forums/quake-mod-releases/works-progress/4655-quake-reforged-project-98.html#post97942
Alt Shader-animated Rocketboxes: http://quakeone.com/forums/quake-mod-releases/finished-works/6598-shader-animated-rocketbox-ammo-id1-rogue.html
Alfader's .lit Hipnotic files: http://quakeone.com/forums/quake-mod-releases/finished-works/4205-beyond-belief-lits-2.html#post58017
My "Light" Death animation adjustment mod: http://quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation-77.html#post108884
D1554573R Knight and Hellknight skins (seanstar mod): http://quakeone.com/forums/quake-mod-releases/works-progress/6798-monster-skins.html
Combo lopoly skins (fragger/reforged/deadtenor): http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-18.html#post109517
Tabun's Enforcer (bright skin by Splitterface): http://quakeone.com/forums/quake-mod-releases/finished-works/6378-generations-mod-tabuns-enforcer.html (with special permission from Tabun: http://www.tabun.nl/index.php)
Moo's hipoly Grunt (bright skin by Splitterface): http://quakeone.com/forums/quake-mod-releases/finished-works/6350-grunt-using-moos-player-model.html
Seanstar/Reforged hipoly vore skin and OoPpEe/frederikH shambler: http://quakeone.com/forums/quake-mod-releases/works-progress/8138-multiple-skins-hi-poly-monsters-smc.html
Shamblers Castle Axe (ported by Ooppee, modified by me): http://quakeone.com/forums/quake-mod-releases/finished-works/6577-shambler-castle-vore-scrag-fiend-gibs-version-2-axe-added.html
FCZ Glossy textures for MP1: http://quakeone.com/forums/quake-mod-releases/finished-works/8288-dp-glossy-materials.html
Seven's vis'd maps: http://quakeone.com/forums/quake-mod-releases/finished-works/6094-dp-pretty-water-update.html
My own alt-skins for hipoly fiend ("green") and wizard ("red") (based on originals). Ruohis's tarbaby: http://quakeone.com/forums/quake-mod-releases/works-progress/6615-monsters.html
Baz's alt-soundtrack.

Mission Pack 2

DOE weapons pack: http://quakeone.com/forums/quake-mod-releases/finished-works/6443-dissolution-eternity-weapons-pack-plasmagun-fix.html
Inkub's RTLights for DOE: http://quakeone.com/forums/quake-mod-releases/finished-works/6795-inkub0s-rtlights-dissolution-eternity-mp2.html
Multi-grenade Ogre skin: http://quakeone.com/forums/quake-mod-releases/finished-works/7848-modded-reforged-skin-multi-grenade-ogre.html
Seanstar's hellsky texture: http://quakeone.com/forums/quake-mod-releases/works-progress/7701-sky-textures.html#post102532
Andrew Joll Shambler: http://quakeone.com/forums/quake-mod-releases/finished-works/6132-shambler-high-poly-model-andrew-joll.html
Webangel Eel retexture: http://quakeone.com/forums/quake-mod-releases/finished-works/7418-eel-mp2-dissolution-eternity.html
OoPpEe's Lava Supernailgun type 1 model: http://quakeone.com/forums/quake-mod-releases/finished-works/6241-quake-mp2-doe-lava-supernailgun-type-1-a.html
Transperant HUD and different menu graphics: http://quakeone.com/forums/quake-mod-releases/finished-works/6138-fully-transparent-hud-menu.html
Alt-Bestiary Skins: http://quakeone.com/reforged/bestiary.html
Alt-Monster skins from Seanstar: http://quakeone.com/forums/quake-mod-releases/works-progress/6798-monster-skins.html
Arioch Water and slime shader: http://quakeone.com/102391-post158.html
Seven's improved sound files: http://quakeone.com/forums/quake-mod-releases/finished-works/7012-improved-sound-files.html
Pre-release DOE Reforged Skins: http://quakeone.com/forums/quake-mod-releases/works-progress/4655-quake-reforged-project-104.html#post104668
Alt Shader-animated Rocketboxes: http://quakeone.com/forums/quake-mod-releases/finished-works/6598-shader-animated-rocketbox-ammo-id1-rogue.html
Tabun's Enforcer: http://quakeone.com/forums/quake-mod-releases/finished-works/6378-generations-mod-tabuns-enforcer.html
(with special permission from Tabun: http://www.tabun.nl/index.php)
Dafx's MP2 Environment ent's: http://quakeone.com/forums/quake-mod-releases/works-progress/7995-weather-files-mp2-dissolution-eternity.html
Alfader's .lit Rogue files: http://quakeone.com/forums/quake-mod-releases/finished-works/4205-beyond-belief-lits-2.html#post58017
My "Medium" Death animation adjustment mod: http://quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation-77.html#post108884
Combo lopoly skins (fragger/reforged/ogro): http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-18.html#post109517
Osjc Gibs package and player skin: http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-7.html#post90120
Seven's vis'd maps: http://quakeone.com/forums/quake-mod-releases/finished-works/6094-dp-pretty-water-update.html
Alternative skins for hi-poly vore, grunt, fiend: http://quakeone.com/forums/quake-mod-releases/works-progress/8138-multiple-skins-hi-poly-monsters-smc.html
My own alt-skin ("grubby") for hipoly wizard (based on original). Plague's weapon's pack (edited by Kingennio): http://quakeone.com/forums/quake-mod-releases/finished-works/6584-plagues-pack-dp-edit.html
Plague's window set: http://members.optusnet.com.au/~plaguespak/
d1554573r's final knight model (modified): http://quakeone.com/forums/quake-mod-releases/finished-works/5701-knight-hellknight.html
Sonic Mayhem's Methods of Destruction alt-soundtrack (looped and edited by me): http://p-l-m.blogspot.co.nz/2012/04/sonic-mayhem-methods-of-destruction.html
MP2 replacement hi-res content (various authors): http://quakeone.com/forums/quake-mod-releases/finished-works/8330-some-dissolution-eternity-retextures-doomish-knight-spike.html
MP2 pre-release texture pack (QRP, various others): http://quakeone.com/forums/quake-mod-releases/finished-works/8401-quake-mission-pack-2-retexture-placeholder-pack.html
Arioch's tarbaby skin and Seanstar's wizard skin (ruohis model): http://quakeone.com/forums/quake-mod-releases/works-progress/6615-monsters.html
Splitterface's Hellspawn (ruohis model, arioch base): http://quakeone.com/113767-post35.html

Sonic Mayhem's alt-quake soundtrack was released to the public early 2012 - all I've done is looped and corrected certain aspects of it.
MP2 replacement hi-res content and pre-release texture pack contain elements which are individually licensed for distribution either under CC attribution or GPL, at the discretion of distributor.
In the context of this compilation they are licensed under CC attribution - allowing them to co-exist with Tabun's model, which is under a non-GNU, non-CC license for these compilations.
CC attribution license can be found at http://creativecommons.org/.

Expansions/Map-packs

These are third-party Quake expansions/map-packs which the authors have kindly allowed me to adapt for the Quake Epsilon builds - but they should also work with any current-generation modded build of Darkplaces (but will probably not look as pretty). All expansions assume you also have Epsilon MP1 and MP2 addons already installed, and will not look as good without them.

Travail

Travail Screenshot - Click to view full size

Description

This is the best partial-conversion/map-pack/mod I've seen for Quake, and rivals the original game, once you get into it.
The first few levels feel like your usual space marine thing, but the further you get in... dark and interesting.
This was released by the Travail team in 2007, who have thankfully given their blessing for me to patch/package it for use with the epsilon builds.
It consists of 3 episodes, 15 levels, plus a secret level - plus it's own (highly atmospheric) soundtrack!
Great work by the team.

Requirements

* Quake Epsilon build
(or any modded darkplaces build with (at a minimum) the quake reforged bestiary skins, shambler castle pk3, rygel texturepack (or QRP texturepack) and dp pretty water mod in your id1 folder).
* Quake Epsilon Mission Pack 1 addon (will run fine without it, but may use some textures from MP1)
* Quake Epsilon Mission Pack 2 addon (will run fine without it, but many textures will look blurry)
* the full commercial version of quake (ie. full-version .pak files copyed into your id1 directory)
* NOT required: full commercial version .paks for quake mission pack 1 and 2

Download

Travail for Quake Epsilon (218MB): Moddb

Installation

  1. Unzip it into your main quake directory.
  2. You need to select your graphics mode if you're running an epsilon build (regardless of whether you've already done this before, you need to do this every time you install a mission pack/third party map-pack, in order to set it up properly):
    Windows: run (double-click) epsilon - change graphics quality.bat
    Mac/linux: run (double-click) epsilon - change graphics quality - linux and mac
  3. Run the game:
    Windows: (double-click) quake - travail.bat
    Mac: (double-click) quake - travail - mac
    Linux: (double-click) quake - travail - linux x64 glx
    (If you're using a 32-bit version of linux, or want to use the dedicated or sdl versions of darkplaces, edit the bash file.)

Not-quite bugs

  1. This game doesn't work with realtime dynamic lighting - most areas don't light up correctly and are impossible to see or navigate - therefore it's been configured by default to be set to 'high lighting' not 'full lighting'.
  2. The first level has a lift button - a small square red button - that isn't immediately obvious. I ran around for ages without finding it.
  3. Hi-polygon enforcers (tabun's or other) cannot be used with this mod. The additional hardcoded travail enforcers are based on the original model and will not work correctly if the .mdl is changed.

Differences from original travail package:

1. Fixed final level for use with darkplaces (original level could not be completed in darkplaces due to script/spawn problem), thanks to Jack Meacher!
2. New azoth model from Andrew (Preach) Denner added.
3. My quake-reforged-mod alt-enforcers added for the 2nd and third kinds of enforcers in travail.
4. Multiple travail packages combined.
5. Some older models stripped away.
6. A few models added courtesy of Quake Reforged, fragger, lightning hunter, the Shambler castle team/OoPpEe and Seanstar.
7. Handy startup batch/bash files added with lighting adjustment on first run to compensate for lack of 'full lighting'.
8. Original quake flame models added back in (otherwise any build using the small mod compilation and these maps will have no flames in some places).
9. .ent and .rtlight files generated for travail start map to properly differentiate from id1 directory start map settings.
10. Seven's transparent HUD used.
11. Travail soundtrack converted from .mp3 to .ogg for darkplaces engine.
12. Jakub's VIS'ed maps and relight files used.
13. All files extracted from .pak in order to override any files in id1 directory - particularly travail's progs.dat, which is required to complete the game.
14. Gloss, norm and luma maps generated for all the travail-specific monsters.
15. Different knight-spike added.

Sources

Travail: http://quakeone.com/travail/
Nahuel and QR Bestiary's reflecting enforcer: http://quakeone.com/100598-post141.html
Andrew Joll Shambler: http://quakeone.com/forums/quake-mod-releases/finished-works/6132-shambler-high-poly-model-andrew-joll.html
Seven's Transparent HUD (edited): http://quakeone.com/forums/quake-mod-releases/finished-works/6138-fully-transparent-hud-menu.html
Jakub's Vis'd Travail maps and .lit's: http://quakeone.com/forums/quake-talk/quake-central/5122-travail-wont-vis.html#post63619
My travail enforcers (modified from quake reforged enforcer alt - new versions) and red ogre (modified from original ogre). Fragger skins: http://quakeone.com/forums/quake-mod-releases/finished-works/4816-fraggers-monster-skins-download-link.html
Lightning hunter's classic grunt: http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-3.html#post87833
Seanstar skin for hipoly fiend: http://quakeone.com/forums/quake-mod-releases/works-progress/8138-multiple-skins-hi-poly-monsters-smc.html
Seanstar's Sauron Knight and Hellknight: http://quakeone.com/forums/quake-talk/media/5757-sauron-hell-knight.html
My edited skin ("grubby") for hipoly wizard (modified from original: http://quakeone.com/forums/quake-mod-releases/finished-works/6577-shambler-castle-vore-scrag-fiend-gibs-version-2-axe-added.html) and red-edited reforged ogre.
Skull knight-spike (various authors): http://quakeone.com/forums/quake-mod-releases/finished-works/8330-some-dissolution-eternity-retextures-doomish-knight-spike.html
My Quake Reforged Bestiary dog mod ("black")

The skull knight-spike contain elements which are licensed for distribution either under CC attribution or GPL, at the discretion of distributor.
In the context of this compilation they are licensed under CC attribution; CC attribution license can be found at http://creativecommons.org/.

Beyond Belief

Beyond Belief Screenshot - Click to view full size

Description

The talented Matthias Worch has allowed me to port/package Beyond Belief for the epsilon builds. This is a seminal and classic 7-level (8 if you count the secret level) quake map/mod-pack, with great attention to detail and excellent construction. Loads of fun.

Requirements

* Quake Epsilon build
(or any modded darkplaces build with (at a minimum) the quake reforged bestiary skins, shambler castle pk3, rygel texturepack (or QRP texturepack) and dp pretty water mod in your id1 folder).
* Quake Epsilon Mission Pack 1 addon (will run fine without it, but may use some textures from MP1)
* Quake Epsilon Mission Pack 2 addon (will run fine without it, but I've designed this to inherit some graphics, settings, sound and music from the MP2 addon)
* the full commercial version of quake (ie. full-version .pak files copyed into your id1 directory)
* NOT required: full commercial version .paks for quake mission pack 1 and 2

Download

Beyond Belief for Quake Epsilon (93MB): Moddb

Installation

  1. Unzip it into your main quake directory.
  2. You need to select your graphics mode if you're running an epsilon build (regardless of whether you've already done this before, you need to do this every time you install a mission pack/third party map-pack, in order to set it up properly):
    Windows: run (double-click) epsilon - change graphics quality.bat
    Mac/linux: run (double-click) epsilon - change graphics quality - linux and mac
  3. Run the game:
    Windows: (double-click) quake - beyond belief.bat
    Mac: (double-click) quake - beyond belief - mac
    Linux: (double-click) quake - beyond belief - linux x64 glx
    (If you're using a 32-bit version of linux, or want to use the dedicated or sdl versions of darkplaces, edit the bash file.)

Differences from original beyond belief package:

1. Multiple beyond belief packages combined.
2. Some older models stripped away.
3. New models added courtesy of Quake Reforged, fragger, ogro and others.
4. Handy startup batch files added.
5. Original quake flame models added back in (otherwise any build using the small mod compilation and these maps will have no flames in some places).
6. Start map renamed to start.bsp so the user can start from the menu.
7. .ent and .rtlight file generated for start map to properly differentiate from id1 directory start map.
8. LocknLoad's retextures and .lit's added.
9. My .dlit's added.
10. All files extracted from .pak in order to override any files in id1 directory - particularly beyond belief's progs.dat, which is required to complete the game.
11. Inherits other settings and files from mission pack 2 epsilon build if present.
12. Now has it's own unofficial soundtrack courtesy of myself and Baz (Barry Gibson).

Sources

Beyond Belief: http://www.worch.com/downloads/
LocknLoad's Beyond belief .lits: http://quakeone.com/forums/quake-mod-releases/finished-works/4205-beyond-belief-lits.html
LocknLoad's Beyond Belief retextures: http://quakeone.com/forums/quake-mod-releases/finished-works/4240-beyond-belief-re-textured.html
Fragger Skins: http://quakeone.com/forums/quake-mod-releases/finished-works/4816-fraggers-monster-skins-download-link-7.html#post78435
My modified fragger/reforged skins: http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-18.html#post109517
Lightning hunter's Classic Grunt and classic Chthon: http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-3.html#post87833
Ogro/neogenesis/me skins: http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-19.html
My Quake Reforged Bestiary dog mod ("black")
Me and Baz's soundtrack

The Myths

The Myths Screenshot - Click to view full size

Description

This excellent expansion/6-map pack is brought to us by the talented vIE888, who has graciously allowed me to adapt it to work with the epsilon packs.
It's a very difficult, tricky and puzzle-y sort of set, bound to test your brains.
Even the first level is pretty tricky to get through (hint: you need TWO tridents, not one)!
Another hint: the end sequence text is a joke (as explained on the moddb page, there is no "commercial version"...).

Enjoy! And make sure to thank vIE888 on moddb!

Requirements

* Quake Epsilon build
(or any modded darkplaces build with (at a minimum) the quake reforged bestiary skins, shambler castle pk3, rygel texturepack (or QRP texturepack) and dp pretty water mod in your id1 folder).
* Quake Epsilon Mission Pack 1 addon (will run fine without it, but I've designed this to inherit some graphics and settings from the MP2 addon)
* Quake Epsilon Mission Pack 2 addon (will run fine without it, but many textures will look blurry)
* the full commercial version of quake (ie. full-version .pak files copyed into your id1 directory)
* NOT required: full commercial version .paks for quake mission pack 1 and 2

Download

The Myths for Quake Epsilon (65MB): Moddb

Installation

  1. Unzip it into your main quake directory.
  2. You need to select your graphics mode if you're running an epsilon build (regardless of whether you've already done this before, you need to do this every time you install a mission pack/third party map-pack, in order to set it up properly):
    Windows: run (double-click) epsilon - change graphics quality.bat
    Mac/linux: run (double-click) epsilon - change graphics quality - linux and mac
  3. Run the game:
    Windows: (double-click) quake - the myths.bat
    Mac: (double-click) quake - the myths - mac
    Linux: (double-click) quake - the myths - linux x64 glx
    (If you're using a 32-bit version of linux, or want to use the dedicated or sdl versions of darkplaces, edit the bash file.)

Not-quite bugs

  1. Not quite a bug, but to get into the room opened by the silver key on the 6th level, you have to jump over the tiny bit of wall at your feet. Otherwise you might assume you're being invisibly blocked. Not immediately obvious.
  2. The last level will not function with the current 'stable' release of darkplaces (20110628) - objects get stuck. If that is what you're using, you need a more recent autobuild. If you're using the most recent epsilon build, you don't need to worry about it.
  3. Damn this is hard.

Differences from original the myths package:

1. Demo's!
2. Some older models stripped away.
3. A few models added courtesy of Quake Reforged, fragger, lightning hunter, the Shambler castle team/OoPpEe and Seanstar.
4. Handy startup batch files added.
5. Original quake flame models added back in (otherwise any build using the small mod compilation and these maps will have no flames in some places).
6. Start map renamed to start.bsp so the user can start from the menu.
7. .ent and .rtlight file generated for start map to properly differentiate from id1 directory start map.
8. My .lit's and .dlit's added.
9. Alt-dragon skin from Seanstar used.
10. All files extracted from .pak in order to override any files in id1 directory - particularly the myth's progs.dat, which is required to complete the game.
11. Inherits other settings and files from mission pack 1 epsilon build if present.
12. Made a rudimentary rtlights for level 3 so that you can see correctly with "Full" lighting enabled.
13. Now has it's own unofficial soundtrack! (except first level, for various reasons, including atmosphere) by Ochre.

Sources

The Myths: http://www.moddb.com/mods/the-myths
Alt-Monster skins by the Quake Reforged team: http://www.quakeone.com/reforged/bestiary.html
Alt-dragon and wizard skin from Seanstar: http://quakeone.com/forums/quake-mod-releases/works-progress/6798-monster-skins.html
Fragger Skins: http://quakeone.com/forums/quake-mod-releases/finished-works/4816-fraggers-monster-skins-download-link-7.html#post78435
Lightning hunter's Classic Grunt: http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-3.html#post87833
Modified fragger/reforged gremlin: http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-18.html#post109517
Ochre's Fictional Soundtrack: http://www.ochremusic.com

Christopher Leary (Ochre) has kindly provided me with the unused tracks that he made for the halflife 2 mod, "Metastasis". I've looped and joined them into a soundtrack for The Myths, along with two of my tracks for the opening level and between-level music.

changelog

version 2.2 - The Myths - 16/01/2013:

Minor bug in windows version batch file for this expansion meant game crashed when it tried to run. No need to download if using mac or linux.

version 2.1 - 3rd party epsilon expansions - 16/07/2012:

Corrected really dumb bug in the batch files for the 3rd party expansions. If you're not running windows, no need to download. However, if you are on windows and you already downloaded the v2.0 versions, you only need to change the 22nd line of the expansion's batch file from "goto PAUSEEXIT" to "goto STARTGAME", rather than re-downloading the thing.

version 2.0 - epsilon expansions - 12/07/2012:

Top level changes:

Lower level changes:

version 2.0 - epsilon - 12/05/2012:

Top level changes:

Lower level changes:

Legal and Contact

Basically, don't redistribute any of the above content on a website or magazine or torrent without my permission. You can get this by contacting me through Moddb - the reasons aren't that I have a problem with redistribution, it's just that there's certain technical details people need to be aware of when re-packaging this stuff, and also I prefer not for there to be many lingering copies of old versions floating around the net.