
Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.
It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed at the bottom of the page) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.
There are four graphics modes, which you can switch between via an external batch file ('High' is default):
The videos below show the differences between the four graphics modes, as well as some of the gameplay. Best viewed fullscreen at 720p:
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Quake Epsilon build 12-05-2012 (2.2GB): Moddb
Changelog at bottom of page.
Then go into video config and adjust your resolution and brightness/gamma to taste.
That's all!
Follow the first two instructions for the shareware version as above then copy the "PAK0.PAK" and "PAK1.PAK" files from your commercial installation of quake (if you're using the steam version these will be in your steam/steamapps/common/quake/id1 folder) to the "id1" folder in your quake epsilon installation. Your computer will probably ask whether you want to overwrite the existing PAK0.PAK - do so. Then run the game as per the third step above.
I can't include the original soundtrack for Quake (and the steam version doesn't contain it either) for legal reasons, but it can be found around the net. Alternatively I've included my own retrotastic "Diabolipak" music replacement pack in the build, which I hope you'll enjoy.
The soundtracks for the mission packs are also not included with the steam download but can be found around the net.
If you experience problems with black textures or black creatures, try turning off texture compression in options/video config - on some video cards, and with some video card drivers, it can cause problems.
If you experience rainbow-coloured textures for some objects in Mission Pack 1 or Mission Pack 2 - copy the pak0.pak from your legal copy of MP1 or MP2 into the appropriate directory (hipnotic or rogue) - cause you've forgotten to do that! ;)
One bug that I am aware of is associated with the darkplaces engine, which is the gold door at the end of the first level in Mission pack 1. If you do not approach it correctly it won't open.
Workaround is: if you move to the left side of the door and slide slowly to the right while pushing into the door, you'll get it to open. This bug also occurs in HIP3M4 (The Gauntlet) on the Silver door. If you approach it running or to the left of it, it won't open. Approach it slowly and from the right.
Lordhavocs Darkplaces: http://icculus.org/twilight/darkplaces/index.html
Quake shareware: http://www.quakeone.com/q1files/downloads/quake-shareware-setup-beta099a.exe
Seven's Lava mod: http://quakeone.com/forums/quake-mod-releases/finished-works/6113-dp-new-lava-thread.html
Moondrunk/JenK/Beafeater moving sky: http://quakeone.com/forums/quake-help/quake-clients/5492-darkplaces-hd-remastering-packs-5.html#post80673
Mindgrid Audio upgrade: http://quakeone.com/forums/quake-help/general-help/7511-where-mindgrid-audio.html
Ooppee's explosive barrels upgrade: http://quakeone.com/forums/quake-mod-releases/finished-works/6313-explosive-barrels.html
Seven's Small mod compilation: http://quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation.html
Environment effects (various authors): http://quakeone.com/forums/quake-help/quake-clients/6869-tut-creating-rain-snow-fog-darkplaces.html
Seven's Pretty water and Vis'd maps: http://quakeone.com/forums/quake-mod-releases/finished-works/6094-dp-pretty-water-update.html
Reflecting overload (various authors): http://quakeone.com/forums/quake-mod-releases/finished-works/7734-quake-animated-reflecting-overload.html
Quake Reforged Monster skins (bestiary): http://quakeone.com/reforged/
Quake reforged project health packs (various authors): http://quakeone.com/forums/quake-mod-releases/finished-works/6474-shader-animated-b_boxes-2.html#post83192
Rygel's texturepacks (my build of this is an optimised one): http://quakeone.com/forums/quake-talk/quake-central/2778-my-texturepack-quake-darkplaces.html
Diabolipak music replacement: http://quakeone.com/forums/quake-mod-releases/finished-works/7802-diabolipak-alt-music-replacement-pack-quake.html
Fredrikh Shambler remodel: http://fredrikh.deviantart.com/art/Quake-Shambler-remodeled-168847712?qj=1&q=boost%3Apopular+quake&qo=369
Effect-enabled powerups (various authors): http://quakeone.com/forums/quake-mod-releases/finished-works/7365-effect-enabled-powerups.html
Inkub's RTLights: http://qrp.quakeone.com
Shamblers Castle Hipoly models and Skins: http://quakeone.com/forums/quake-mod-releases/finished-works/6577-shambler-castle-vore-scrag-fiend-gibs-version-2-axe-added.html
Fragger's skins: http://quakeone.com/forums/quake-mod-releases/finished-works/4816-fraggers-monster-skins-download-link-7.html#post78435
MH's .lit lighting pack: http://www.quaketastic.com/upload/files/misc/ID1_LIT_Pack_14th_May_2009.zip
If you happen to like the music in the compilation, it's mostly taken from one album I did: xolve.bandcamp.com - it's free, and quite retro (pre-2000). Some of it was also taken from my other albums, thelorax.bandcamp.com (acoustic), exolve.bandcamp.com (electronica) and onefatalpunch.bandcamp.com (angst), which are more modern but not free.